IGN_KitBash_Feature_16x9
File Format Updates
New File Format Options Now Supported with All Kits
All active Kits available to download from Kitbash3D.com now support the following file formats:
  • Maya + Arnold
  • 3DsMax + Arnold
  • C4D + Redshift
Kits No longer supporting Native Renderer in Maya & 3Ds Max
Now that we’re supporting the Arnold renderer in Maya and 3Ds Max, we’ve removed the “Native render option from our download options.
Added 2k and 4k Texture Resolution Download Options
To keep up with the increasing size of our Kits needed to maintain their high level of detail and quality, you can now choose from multiple texture resolution and file download options.
Texture Resolution Options
For 3ds Max, Blender, Cinema 4D, FBX + OBJ, Houdini, Maya, and Unity the texture resolution options are:
  • 2k PNG
  • 4k PNG
For Unreal Engine:
  • No separate downloads for assets+textures are required.
  • Kits for Unreal are delivered as one project.
  • We have 1k, 2k and 4k uasset texture sizes delivered in three packages—1k, 2k, and 4k. Each package contains all assets and the textures of a specific resolution as part of an Unreal project.
File Download Options
  • Files and Textures (Standard Download)
  • Files Only
  • Textures Only
❗Be sure to allow multiple downloads in your browser when downloading Files and Textures together. These will come in two separate zip files to improve download speed.❗
Simplified Kit Files for Unity
We’ve updated our Unity Kit files to make them easier for you to use with existing projects. Our Unity files now only include the Kit content without any additional metadata, config files, or additional folders.
For a walk-through of how to open a Kit in Unity, check out this article: https://help.kitbash3d.com/en/articles/6476783-new-how-to-open-a-kit-in-unity
DCC Updates
3Ds Max
Removed Unused Sub-Materials for 3Ds Max Files
  • Previous files used extra materials that are no longer needed, so we removed them.
Blender
Default Specular Changed for Blender Materials
  • Addressed an issue that was causing the specularity value in Blender Native to be incorrectly set to 1. Blender Native specularity has now been set to 0.5 by default.
C4D
Added Default Texture Compression for C4D Files
  • Introduced new texture compression options for Cinema 4D Octane to reduce VRAM usage and improve performance. This update requires texture compression to be calculated by the CPU prior to GPU rendering, which may result in a longer waiting period before GPU rendering will begin but overall shorter rendering times.
Default color space changed to "Raw" for C4D Materials
  • Previously, the default color space in C4D materials was set to “auto” which caused materials to show up incorrectly. The color space in C4D is now set to “Raw” which enables materials to show up correctly.
FBX/OBJ
Resolved a Texture Linking Issue in FBX/OBJ
  • Users expressed trouble properly linking textures with FBX/OBJ files. This texture-linking issue is now fixed and will no longer be a problem.
Unreal
Changed the Unreal File Delivery and Reintroduced UProject Files
  • Textures, materials, meshes, and actors are all now included in a single zip file. You can now open Unreal Kits by double clicking on the included *.uproject file.
Updated the Behavior of Auto-Generated LODs in Unreal
  • This update fixes a bug that was causing auto-generated LODs in Unreal to switch materials incorrectly. Proper textures will now be retained as the object gets further from the camera.
Maya + 3DS Max
Update to the Default Color Space of Redshift File Formats for Maya + 3Ds Max
  • Previously, Redshift materials had the wrong color-space set for non-diffuse textures. This caused materials to render with the wrong degree of roughness/metalness. This is now fixed.
*
NOTE:
Legacy Kits that are no longer available for sale on Kitbash3D.com will not receive the 5.0 or future updates; however, those who have purchased legacy Kits will still be able to download and use the original files.