Add Glass material replacement when using nanite
M
Matthew Summers
Agreed. It is incredibly time consuming to separate the glass from the static meshes. We tried this in the Neo San Francisco kit and we spent hours on just a few buildings. So, trying to do this for entire cities is not feasible. We'd like to request Kitbash create asset packs that are nanite ready thanks!
I
Ibtesam Sadiq
I think instead of replacing the material separate the glass mesh from other mesh so we can easily convert all the meshes to nanite except glass mesh. that is the workflow for now.