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C4D + Redshift | Materials are node-based, not Redshift materials
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David Pierce
Bumping this post, running into the same issue on C4D 2023.1 and Redshift 3.5.1.
Yes Maxon has had some growing pains with properly integrating Redshift Materials, but the Redshift Standard Material is the correct material that the kitbash kits should be using imo. Works best in the C4D viewport and in RS renders.
Please please can you get your team to fix this, it's not realistic for me to try to manually convert all the materials included in a kit.
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Bryce Gildner
Are there any status updates regarding this?
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Shelby
in progress
We're currently working with Maxon to align on how to best address this issue in a way that aligns with some big updates in progress on their product roadmap. We appreciate your continued patience as we work on a solution!
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Oktay Ortakcioglu
Shelby: Hi, Any news on this? Thnks