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Unable to open the doors and you can't adjust the windows.
under review
Amber Paw
I just wanted to ask since you guys offer Unreal Engine.
whether you could do this so that you can make the windows in a group and the individual doors.
so that you can either remove them or just move them.
as currently is always as a whole and you can't open the doors and you can't adjust the windows. So unfortunately (I think speaks for many) very unusable in Unreal, this would be good for all assets and shouldn't be difficult to enable when creating. then you could use the assets much better for all purposes.
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Patrick H Lherisson
These kits are perfect for cinematics, but not gameplay. Doors need to be separate meshes so that they can be made to open and close. Interiors in building or at least meshes to create them would be helpful. All in all, the kits are beautiful and would attract more creators who want to save time in creating levels for their game.
I am waiting to see if this implemented before downloading another kit.
Istiak Ahmed
Patrick H Lherisson: true
Terry
I do have to say that I agree with separating doors and windows...especially for Unreal (unity also), since I assume most are using the kits for game design in Unreal. It can be a time consuming task to go into a separate program to manually remove the meshes for these...especially if you are not experienced with this.
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Shelby
under review
Rushboard Technologies
Yeah, this is a separate post!
How about releasing some doors, windows, roofs and other structural furnishings in current kits - either as a small, free mini-kit like Neo City, or another large, paid collection like City Streets?
Rushboard Technologies
I can see KB3D separating the doors and window-panes from their supporting frames, thus making them posable to make scenes more interesting. The issue comes with how much detail they would want to include with the updated kits - removing the door/window geometry from meshes would, normally, imply you could go into the structures, adding to the number of faces.
If KB3D decides to do this, I would recommend keeping the structures as solid objects, with just a blank face where the access points were removed. Then users could create EXRs (parallax) as fake interiors, and place the door/window pieces in front of those maps.
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Dan Walker
I too would like to see this. Also still waiting on true glass support for Lumen in UE5 but windows, doors, and interiors oh my!
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Richard Ranft
I know I've also mentioned breaking doors off of the buildings before, but to go with that how about some interior "sub-kits"? Naturally, they'd have to be themed for each kit and should be snap-together interior pieces that can be arranged as needed. Probably the trickiest part would be matching the inside of the exterior walls. Perhaps model the window sills and then base all other pieces off of this, or ensure that they were all build around the windows, since these are the primary "interface points".
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Thomas Koch
Richard Ranft: I would be interior kits for every kit I own!