Issues with the displacement in the favela kit in blender
This is due to the Shader-based Displacement maps not being compatible with Marked-Sharp edges.
Here's a great solution:
- In edit mode clear all sharp edges
- Add a weighted normal modifier[Maybe also check Keep Sharp]
- With the objects selected, right click>Shade Auto Smooth. I set this between 30-60. Usually 60.
I'm using blender 3.3.1
cycles render engine