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Nanite issues in UE 5.3
Castlenock
Bumping this now that I have a Cargo Pro subscription and have been going through different parts of the library and hitting this issue every time. I have yet to figure out how to get any KB3D meshes to properly work in Nanite in UE5: the transparencies are glitched/blurry/unusable when Nanite is applied to any KB3D mesh. Working on a project that requires nanite meshes throughout.
Epic has deprecated/removed the 'Nanite Tools' options, so KitBash3D's recommended fix for this can't be applied.