We're hard at work at some larger feature additions (including C4D support). In the meantime we'll continue to release patches to solve some of the bugs reported in the feedback center.
Cargo will automatically update the next time you sign in, so no need to do anything on your end!
This updates includes:
  • Removed unsupported software from Software Setup.
  • Added Unreal 5.2 to the options in Advanced Software Setup
  • Fixed a bug that caused Unreal to crash when importing the same asset twice.
  • Fixed a bug that caused Unreal to crash when importing certain assets.
  • Fixed a bug that causing the Victorian Kit to not show as unlocked for users who purchased the Kit on
Thank you to everyone who continues to find bugs and add feature requests to the feedback center! We're hard at work making constant improvements to Cargo. Some feature requests are going to take us a bit of time, but we want to continue to release hotfix updates to resolve some of the bugs that people have encountered.
Cargo will automatically update the next time you sign in, so no need to do anything on your end!
This update includes:
  • Unreal 5.2 is now supported!
  • The Blender installer has been reworked to remove issues around installation stalling and multiple versions of Blender not working.
  • Fixed a bug that caused the Access filters to not show combined results (ie. Free + Owned will now show all assets that are Free and all assets that are Owned).
  • Fixed a bug that kept sending users back to the software setup screen after plugins were successfully installed.
  • Fixed a bug that was disabling Ctrl + R functionality in applications outside of Cargo.
We've just pushed an update to Cargo to address some bugs that have surfaced during launch week! Cargo will automatically update, so no need to do anything on your end!
This update includes:
  • Fixed a bug that was causing users to get an "Invalid Credentials" error during sign in / sign up
  • Fixed a bug where users were experiencing a "Foreign Key" Error during sign in / sign up
  • Fixed a bug that was causing the Reset Password page to freeze
  • Fixed a bug that was causing the Maya Plugin to fail if a user toggled the "Load / Unload" checkboxes.
  • Updated language on Crash reports
  • Updated Download complete notification to include the asset name and the Cargo icon.
  • Added additional servers to improve speed and stability
Cargo V1.0.0 is now Live!
  • All Kits have been updated to work as individual models and materials within Cargo.
  • New free assets from various Kits are now available on Cargo Basic.
  • Full access to the entire KitBash3D library is now available on Cargo Pro.
  • Integrations for 3Ds Max, Blender, Maya and Unreal, for 1-Click Import, are now available in Cargo. (Cinema4D, Houdini, and Unity integrations coming soon)
  • All KitBash3D Accounts have been updated to automatically sync purchases with Cargo. This will require a password reset when you first sign in.
You can download Cargo for free at
File Format Updates
New File Format Options Now Supported with All Kits
All active Kits available to download from now support the following file formats:
  • Maya + Arnold
  • 3DsMax + Arnold
  • C4D + Redshift
Kits No longer supporting Native Renderer in Maya & 3Ds Max
Now that we’re supporting the Arnold renderer in Maya and 3Ds Max, we’ve removed the “Native render option from our download options.
Added 2k and 4k Texture Resolution Download Options
To keep up with the increasing size of our Kits needed to maintain their high level of detail and quality, you can now choose from multiple texture resolution and file download options.
Texture Resolution Options
For 3ds Max, Blender, Cinema 4D, FBX + OBJ, Houdini, Maya, and Unity the texture resolution options are:
  • 2k PNG
  • 4k PNG
For Unreal Engine:
  • No separate downloads for assets+textures are required.
  • Kits for Unreal are delivered as one project.
  • We have 1k, 2k and 4k uasset texture sizes delivered in three packages—1k, 2k, and 4k. Each package contains all assets and the textures of a specific resolution as part of an Unreal project.
File Download Options
  • Files and Textures (Standard Download)
  • Files Only
  • Textures Only
❗Be sure to allow multiple downloads in your browser when downloading Files and Textures together. These will come in two separate zip files to improve download speed.❗
Simplified Kit Files for Unity
We’ve updated our Unity Kit files to make them easier for you to use with existing projects. Our Unity files now only include the Kit content without any additional metadata, config files, or additional folders.
For a walk-through of how to open a Kit in Unity, check out this article:
DCC Updates
3Ds Max
Removed Unused Sub-Materials for 3Ds Max Files
  • Previous files used extra materials that are no longer needed, so we removed them.
Default Specular Changed for Blender Materials
  • Addressed an issue that was causing the specularity value in Blender Native to be incorrectly set to 1. Blender Native specularity has now been set to 0.5 by default.
Added Default Texture Compression for C4D Files
  • Introduced new texture compression options for Cinema 4D Octane to reduce VRAM usage and improve performance. This update requires texture compression to be calculated by the CPU prior to GPU rendering, which may result in a longer waiting period before GPU rendering will begin but overall shorter rendering times.
Default color space changed to "Raw" for C4D Materials
  • Previously, the default color space in C4D materials was set to “auto” which caused materials to show up incorrectly. The color space in C4D is now set to “Raw” which enables materials to show up correctly.
Resolved a Texture Linking Issue in FBX/OBJ
  • Users expressed trouble properly linking textures with FBX/OBJ files. This texture-linking issue is now fixed and will no longer be a problem.
Changed the Unreal File Delivery and Reintroduced UProject Files
  • Textures, materials, meshes, and actors are all now included in a single zip file. You can now open Unreal Kits by double clicking on the included *.uproject file.
Updated the Behavior of Auto-Generated LODs in Unreal
  • This update fixes a bug that was causing auto-generated LODs in Unreal to switch materials incorrectly. Proper textures will now be retained as the object gets further from the camera.
Maya + 3DS Max
Update to the Default Color Space of Redshift File Formats for Maya + 3Ds Max
  • Previously, Redshift materials had the wrong color-space set for non-diffuse textures. This caused materials to render with the wrong degree of roughness/metalness. This is now fixed.
Legacy Kits that are no longer available for sale on will not receive the 5.0 or future updates; however, those who have purchased legacy Kits will still be able to download and use the original files.