Changelog

Follow up on the latest improvements and updates.

RSS

We're excited to announce several key updates. With enhanced stability and support for the latest software versions, we're committed to providing you with the best tools for your projects.
New Features
  • Blender Refactor for Improved Stability: We've implemented a significant refactor for Blender, building on the groundwork we laid in version 1.1.6 Changelog. This refactor enhances Blender's stability, making your experience smoother and more reliable. All the changes were made behind the scenes, so you shouldn't notice any changes to your workflow, just a seamless stability improvement.
Supported Software
To connect Cargo to the latest versions of the below software, follow the general directions here: Software Setup in Cargo.
  • Blender: 4.1
  • Unreal Engine: 5.4
  • Cinema 4D: 2024.2, 2024.3, and 2024.4
You can see an entire list of supported software and render engines here: Supported 3D Software and Render Engines
Bug Fixes
  • Houdini VRay Materials: Fixed an issue where VRay materials in Houdini were not using the correct UVW space. Your textures should now map correctly, improving your workflow efficiency.
This update includes a really foundational rework of a major part of our application. We hope that it's rather unnoticeable but bring you a great deal of stability when it comes to downloading and connecting with your 3D Softwares. Over the next couple of upgrades, we'll also be improving other areas under the hood, and this is all preliminary work to bring us another step closer to the macOS release.
New Features
  • Improved password quality validation (more modern), improved suggestions to make passwords stronger.
Quality of Life Improvements
  • Various stability fixes: We reworked a large portion of our backend to provide improved stability. Part of that rework also introduces the new CargoPlatformServices.exe.
    The new EXE may set off some anti-virus/security software and will require it to be white listed for Cargo to properly function.
  • Enhanced Logging: We've expanded our logging capabilities to provide more detailed information, helping our team to troubleshoot issues more effectively.
Bug Fixes
  • Fixed error when buying a subscription to Cargo from an already existing account
Cargo 1
This update addresses one thing, and it's the long awaited Unreal Engine update where we no longer ask you to install the plugin per project. We hope that this is a helpful change for those working in Unreal :)
Do note that this update will require you to re-setup Unreal Engine by going through software setup. Additionally all old Unreal plugins will have to be removed manually to ensure correct version support over time.
Quality of Life Improvements
  • Unreal Engine plugin now installs on a per Engine Version Basis instead of per project.
  • Unreal Engine’s in editor Cargo UI has been reworked to be easier to find and clearly show when you’re connected to Cargo.
This version was mostly focused on improvements to our Houdini integration. We've now added support for Houdini 20 while addressing some concerns that we saw here in the feedback center.
Software Support
  • Houdini 20 support
Bug Fixes
  • Resolved Cargo Account Page displaying wrong plan information
  • Resolved Cargo Teams page not showing up in Cargo
  • Resolved issue with ngon representation in C4D
  • Resolved issue with Unreal advanced software setup failure
  • Fixed bug for detecting Unreal installs if path contained lowercase drive letter
  • Fixed bug for Maya that blocked users from using MAYA_APP_DIR environment variable
  • Fixed bug causing editor to hang when entering play mode in Unity while Cargo plugin was enabled
  • Fixed MaterialX displacement issues in Houdini
  • Fixed Arnold displacement issues in Houdini
  • Fixed Arnold UV issues in Houdini
  • Fixed Redshift bump issues in Houdini
  • Fixed excessively shiny materials in Houdini by adjusting default roughness
  • Fixed issue where users importing assets into an unsaved Houdini project would break references after saving by introducing $KITBASH_ASSETS variable to houdini.env. Users can now specify the default location that Houdini saves .hip files to via this variable
  • JPEGs were removed from Unity texture selections to maintain the quality of imports on materials, specifically transparent materials.
Happy Holidays from the Cargo team!
This version is a quick one before the Holidays as we squash some bugs before we break for the holiday season.
Bug Fixes
  • Resolved Cargo Account Page with Wrong plan information
  • Resolved Cargo Teams page not showing up in Cargo
  • Resolved issue with ngon representation in C4D
  • Resolved issue with Unreal advanced software setup failure
  • Fixed bug for detecting Unreal installs if path contained lowercase drive letter
  • Fixed bug for Maya that blocked users from using MAYA_APP_DIR environment variable
  • Fixed bug causing editor to hang when entering play mode in Unity while Cargo plugin was enabled
V1
This version is a quick patch to add support to the newly released Blender 4.0.
We also sneaked in some functionality for subscribers to manage billing details.
New Features
  • Account Page now has a "Billing" Tab for subscribers to manage their payment details
  • Account Page now allow you to manage your e-mail communication preferences
Software Support
  • Blender 4.0
Bug Fixes
  • Resolved an issue that caused the teams page not to show up
  • Resolved some billing related issues that impacted a small number of users
V1
We are so excited for this release to finally unveil a new section in Cargo: Vehicles.
We believe vehicles are an essential part of storytelling. They allow creators to show action, character, and make a world feel lived in. We’ve spent the last year and a half building up our vehicle library in anticipation for this, and some have been sprinkled into Kits that have released. We finally have a backlog ready of new vehicle Kits that we’ll be releasing on a regular basis, and with that, a new way to browse in Cargo.
You can find the vehicles tab on the left nav menu. In here you can filter by genre (Fantasy, Real World, Sci -fi, etc) as well as Vehicle Type (Air, Land, Sea). Over the next year we’ll be introducing new vehicles that work cohesively with a variety of Kits so keep an eye out for fantasy carriages, cyberpunk motorcycles, real world sports cars and pick up trucks, and so much more!
New Features
  • Vehicles are live! With a new browser that let’s you get up close and personal with all of their incredible details.
Software Support
  • Added Houdini render engine support for Arnold, Karma, Redshift and VRay
  • Houdini Improvements include geometry collapsed into subnets and attribute names added to geometry
  • Added Cinema4D 2024 support
  • Added support for Redshift Standard Materials for Cinema4D
Quality of Life Improvements
  • Software Setup is now optional and we’ve removed the Dark Fantasy Castle test asset to reduce steps and improve speed.
  • Blender node network is no longer on top of itself when importing materials
  • Reworked In App Messages to let you know when new Kits have been added to your account.
Bug Fixes
  • Resolved an issue that caused Advanced Software Setup to fail on some occasions
  • Resolved an issue that caused Cargo to crash when using Unity on some occasions
  • Resolved an issue that caused Unity imports to fail with errors
  • Resolved an issue that caused materials not show up in Cinema4D on some occasions
V1
Since we launched in May, we’ve been listening, learning, and working hard to deliver consistent updates to Cargo. We’ve worked with you on the support channels, listened to your ideas on the Feedback Center, and talked with so many of you across social channels and in interviews. This update has been a focused effort to deliver on the ideas, requests, and feedback that you’ve asked for. And today, we’re so excited to release Cargo v1.1.
With this update, we’ve added Cargo integrations for all of KitBash3D’s previously supported 3D software and render engines, including Cinema 4D, Unity and Houdini. We’ve made substantial quality of life improvements based on community feedback like the ability to change your download folder, full screen preview assets, and improved Kit filtering. We’ve addressed countless bugs that you’ve reported, and have made significant improvements to the speed and stability of the platform.
Thank you for your feedback! Cargo 1.1 is a direct response to the amazing insights you provided on this feedback center!
New Features
  • Added ability to change the download folder that assets are saved to and imported from in Cargo
  • Added the ability to filter through Kits on the the Kits page by Genre or by Access (Owned, Free, Exclusive)
  • Added the ability to full screen preview assets from the Asset Inspector
  • Added the ability to preview assets before upgrading to Cargo Pro
  • Added Cargo Teams feature: Teams Page
  • Added Cargo Teams feature: Invite / Remove Users
  • Added Cargo Teams feature: Change User Role
  • Added the ability to copy and paste verification codes on Sign Up / Reset Password
Software Support
  • Houdini 19.5, 19.0, and 18.5 support added
  • Unity 2021, 2022, and 2023 support added
  • Unreal 5.2 and 5.3 support added
  • Blender 3.6 support added
  • C4D R25, R26, and 2023 support added
  • 3Ds Max 2024 support added
  • Maya 2024 support added
Quality of Life Improvements
  • A rework of Plan Purchased / Plan Canceled to improve stability
  • Backend updates to our email and plans systems for overall stability improvements
  • Made improvements to Maya detection and installation during software setup
  • Removed unsupported software from Software Setup
  • Added additional servers to improve speed and stability
  • Updated Download complete notification to include the asset name and the Cargo icon
  • Updated language on Crash reports to be more descriptive
Bug Fixes
  • Fixed an issue with the Brutalist Kit that made it not possible to publish on Cargo
  • Fixed a bug that caused some users to not be able to upgrade to Cargo Pro
  • Fixed a bug that caused Cargo to not find C4D R25
  • Fixed a bug that caused connection issues between Cargo and various DCCs if non-ASCII characters were present within usernames or system directories
  • Fixed a bug that caused Unreal to occasionally crash when importing from Cargo
  • Fixed a bug that was causing some verification codes to not deliver to uncommon email domains
  • Fixed a bug that caused Unreal to crash when importing the same asset twice
  • Fixed a bug that caused Unreal to crash when importing certain assets
  • Fixed a bug that causing the Victorian Kit to not show as unlocked for users who purchased the Kit on KitBash3d.com
  • Fixed a bug with the Blender installer that caused installation stalling and multiple versions of Blender not working
  • Fixed a bug that was disabling Ctrl + R functionality in applications outside of Cargo
  • Fixed a bug that kept sending users back to the software setup screen after plugins were successfully installed
  • Fixed a bug that caused the Access filters to not show combined results (ie. Free + Owned will now show all assets that are Free and all assets that are Owned)
  • Fixed a bug that was causing users to get an "Invalid Credentials" error during sign in / sign up
  • Fixed a bug where users were experiencing a "Foreign Key" Error during sign in / sign up
  • Fixed a bug that was causing the Reset Password page to freeze
  • Fixed a bug that caused “remember me” on sign in to not work
  • Fixed a bug that was causing the Maya Plugin to fail if a user toggled the "Load / Unload" checkboxes
V1
We're excited to bring a beta version of our Cargo x Unity integration! We appreciate any and all feedback here so that we can polish this integration as much as possible before it goes live officially.
We've also added the ability to change your download folder! You can access this from your accounts page under software settings. When you change your download folder, you'll be given the option to copy your existing files to the new location or leave them be. This should help keep things linked in your 3D scenes when you change download folders and prevent the need to redownload assets.
We're making our way through the feedback and trying to update as often as possible. Thank you all for your amazing feedback on this platform, it's guiding our roadmap each day and we're excited to get this version in your hands!
This update includes:
  • Unity Support (Beta) for versions 2020.1 to 2023.1 (and all in between versions)
  • Change Download Folder location feature added (accessible through software settings in your account page)
  • Ability to copy downloaded files to a new folder location
  • Cargo Teams Early Access launches. For more information, visit https://kitbash3d.com/pages/enterprise
v1
You can now purchase Cargo Pro from https://kitbash3d.com/pages/cargo-pricing
We've also fixed a bug that caused some assets to not import into Cinema4D
Just a small update as we're heads down on v1.1 :)
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