Allow Cargo to work without the Unreal Plugin
I upgraded my project to 5.3 this week and figured I'd update the cargo plugin later when I had more time.
All of the cargo imported assets were missing materials, and getting Cargo to understand my source built engine was a headache.
I appreciate what Cargo brings to the table in terms of keeping downloads organized and being able to only grab what you need, but I've switched back to downloaded Kits as I never want to risk having my project broken by an external dependency.
Is there hope for a Cargo export option that doesn't require any noodles to get injected into my project?