[Bug] Unreal crashes when importing an asset twice
complete
J
Jason Lewis
exactly bro I feel you 100% kitbash does a terrible job for who is in charge of tutorials I see many complain about particular asset crashes the same thing happening to me I imported the whole SHOGAN KIT but the asset MARKET that’s 2k 649MB size won’t import it just crashes every SINGLE TIME to the point it’s driving me insane I have more than enough space available on pc can someone in KITBASH address this on YouTube PROPERLY how to fix if you’ll see many saying same thing why not speak on it an show how ones can fix this
Maxx Burman
complete
A fix for this is available now in v1.0.3
Maxx Burman
Maxx Burman
in progress
C
Chris Watts
Maxx Burman: after updating to 1.0.3 I am able to get Bldg C, Media Tower, and Hotel D from Cargo.
Mark Nickerson
Benji Teurman I'm sorry to hear you've experienced this crash! If you still have the crash log, I would love to take a look.
B
Benji Teurman
Mark Nickerson: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3176] Objects have the same fully qualified name but different paths. New Object: Blueprint /Game/Cargo/Actors/BP_KB3D_AMC_BldgMdPharmacy_A_grp.BP_KB3D_AMC_BldgMdPharmacy_A_grp Existing Object: ObjectRedirector /Game/Cargo/Actors/BP_KB3D_AMC_BldgMdPharmacy_A_grp.BP_KB3D_AMC_BldgMdPharmacy_A_grp
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Cargo!FCargoActorFactoryImpl::CreateBlueprintActor() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.1\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoActorFactory.cpp:67]
UnrealEditor_Cargo!CargoImporterUtilities::ImportAssets() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.1\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoImporterUtilities.cpp:109]
UnrealEditor_Cargo!UE::Core::Private::Function::TFunctionRefCaller<<lambda_05d6a254125a39881c17fec4056cc4ab>,void __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
C
Chris Watts
Mark Nickerson: My post was merged here but my error log is different
(Also I have duplicated a download from Cargo; once it created a new Actor and once it just duplicated the actor as it should. (18 actors became 19 the first time, and the second the actor count didn't change)
LoginId:6955499f45d35d677ac844871cd9139a
EpicAccountId:be5c2f2d466e4364b5690da39b6656b6
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001ec1c300000
UnrealEditor_Cargo!autosmooth_mesh_builder::build_faces() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\AutosmoothMeshBuilder.h:271]
UnrealEditor_Cargo!autosmooth_mesh_builder::build() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\AutosmoothMeshBuilder.h:411]
UnrealEditor_Cargo!autosmooth_mesh_builder::autosmooth_mesh_builder() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\AutosmoothMeshBuilder.h:421]
UnrealEditor_Cargo!FCargoStaticMeshFactoryImpl::FillMeshDescription() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoStaticMeshFactory.cpp:100]
UnrealEditor_Cargo!FCargoStaticMeshFactoryImpl::CreateMesh() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoStaticMeshFactory.cpp:341]
UnrealEditor_Cargo!FCargoStaticMeshFactoryImpl::CreateMeshes() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoStaticMeshFactory.cpp:66]
UnrealEditor_Cargo!CargoImporterUtilities::ImportAssets() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoImporterUtilities.cpp:93]
UnrealEditor_Cargo!UE::Core::Private::Function::TFunctionRefCaller<<lambda_05d6a254125a39881c17fec4056cc4ab>,void __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
C
Chris Watts
Ran cargo update; no change to error's. Continue to crash at (bldgC)46%, (mediatower)37%, and (hotelD) 39% (The percents were the same every crash for each asset)
J
Jason Lewis
Chris Watts: exactly bro I feel you 100% kitbash does a terrible job for who is in charge of tutorials I see many complain about particular asset crashes the same thing happening to me I imported the whole SHOGAN KIT but the asset MARKET that’s 2k 649MB size won’t import it just crashes every SINGLE TIME to the point it’s driving me insane I have more than enough space available on pc can someone in KITBASH address this on YouTube PROPERLY how to fix if you’ll see many saying same thing why not speak on it an show how ones can fix this
Maxx Burman
under review