2
[Bug] Unreal crashes when importing an asset twice
complete
Maxx Burman
complete
A fix for this is available now in v1.0.3
Maxx Burman
Maxx Burman
in progress
C
Chris Watts
Maxx Burman: after updating to 1.0.3 I am able to get Bldg C, Media Tower, and Hotel D from Cargo.
Mark Nickerson
Benji Teurman I'm sorry to hear you've experienced this crash! If you still have the crash log, I would love to take a look.
B
Benji Teurman
Mark Nickerson: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3176] Objects have the same fully qualified name but different paths. New Object: Blueprint /Game/Cargo/Actors/BP_KB3D_AMC_BldgMdPharmacy_A_grp.BP_KB3D_AMC_BldgMdPharmacy_A_grp Existing Object: ObjectRedirector /Game/Cargo/Actors/BP_KB3D_AMC_BldgMdPharmacy_A_grp.BP_KB3D_AMC_BldgMdPharmacy_A_grp
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Cargo!FCargoActorFactoryImpl::CreateBlueprintActor() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.1\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoActorFactory.cpp:67]
UnrealEditor_Cargo!CargoImporterUtilities::ImportAssets() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.1\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoImporterUtilities.cpp:109]
UnrealEditor_Cargo!UE::Core::Private::Function::TFunctionRefCaller<<lambda_05d6a254125a39881c17fec4056cc4ab>,void __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
C
Chris Watts
Mark Nickerson: My post was merged here but my error log is different
(Also I have duplicated a download from Cargo; once it created a new Actor and once it just duplicated the actor as it should. (18 actors became 19 the first time, and the second the actor count didn't change)
LoginId:6955499f45d35d677ac844871cd9139a
EpicAccountId:be5c2f2d466e4364b5690da39b6656b6
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001ec1c300000
UnrealEditor_Cargo!autosmooth_mesh_builder::build_faces() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\AutosmoothMeshBuilder.h:271]
UnrealEditor_Cargo!autosmooth_mesh_builder::build() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\AutosmoothMeshBuilder.h:411]
UnrealEditor_Cargo!autosmooth_mesh_builder::autosmooth_mesh_builder() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\AutosmoothMeshBuilder.h:421]
UnrealEditor_Cargo!FCargoStaticMeshFactoryImpl::FillMeshDescription() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoStaticMeshFactory.cpp:100]
UnrealEditor_Cargo!FCargoStaticMeshFactoryImpl::CreateMesh() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoStaticMeshFactory.cpp:341]
UnrealEditor_Cargo!FCargoStaticMeshFactoryImpl::CreateMeshes() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoStaticMeshFactory.cpp:66]
UnrealEditor_Cargo!CargoImporterUtilities::ImportAssets() [C:\actions-runner\_work\Enterprise\KitbashCargoUnreal5.0\HostProject\Plugins\Cargo\Source\Cargo\Private\CargoImporterUtilities.cpp:93]
UnrealEditor_Cargo!UE::Core::Private::Function::TFunctionRefCaller<<lambda_05d6a254125a39881c17fec4056cc4ab>,void __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
C
Chris Watts
Ran cargo update; no change to error's. Continue to crash at (bldgC)46%, (mediatower)37%, and (hotelD) 39% (The percents were the same every crash for each asset)
Maxx Burman
under review