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[Feature Request] Houdini Integration (w/ Arnold and Karma)
in progress
Maxx Burman
in progress
S
Shelby Goldstein
Alec Morris
Also probably just best to do it in Solaris from the start since I assume all of Cargo will just be USD based soon. And then Material X since that covers Karma and Arnold, and I assume Redshift since their material is the Arnold material
S
Shelby Goldstein
Maxx Burman
Maxx Burman
Maxx Burman
planned
Leland Green
Maxx Burman: When you implement Houdini, it would be really cool if each item (building, prop, etc.) was in its own group. And then, within the project (or within a group per KitBash3D kit in the project?), you allow us to "flip through" and access the assets and give them a number (&/or name), like Daniel Hourigan shows at this time marker, in this video:
I think this should be simple for your Houdini devs to implement. Or at least something similar.
I don't think you need to break out the individual textures and
everything
.If nothing else, a way to iterate the collection of "Models imported from Houdini in this project" would be great. It should be simple for them to implement (in whatever language Cargo is written in).
Maxx Burman
Leland Green: Thank you so much for this! Passing it to our engineering team!
Leland Green
Maxx Burman: You're welcome! That would also allow me to access them by "Group:number". (If I know Houdini, I could!)
Thanks for passing it along! :-)