[Feature Request] Price Tiers for Cargo Pro
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Matthew
At the moment, Cargo is too expensive for a hobbyist and indie developer. The subscription model is appealing, but the price is too high when most of the kits will go unused on a normal basis.
While it is possible to buy most of your kits individually, it blocks users from gaining access to cargo exclusives. Even though I support the idea of a subscription model, I simply can't afford the cost to gain access to exclusive content.
It would be great if there was a subscription tier system available. For example, you could pay to gain access to five kits at one time. Users would need to choose the five kits they want available. If you pay for higher tiers, you get access to more kits at a time. If you pay for the full experience, then you can access all the kits anytime you want. All subscription tiers gain access to excusive Cargo content.
I like KitBash 3D, but the current subscription model is too restrictive.
Maxx Burman
Merged in a post:
[Feature Request] Cargo Student Discount
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Maud, Adam - mauay009
I was just wondering if there is or will be an option for student discounts in regards to Cargo currently you offer an amazing deal at 65 USD per month for an annual subscription. But as a student, this is a lot of money and with the exchange rate to AUD even more so. I imagine many students would jump at an offer that could be updated yearly and this would be a great way to grow your user base for after they graduate.
Maxx Burman
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We just launched Cargo Personal, a new plan tier starting at $39/mo or $19/mo if you buy for the year! The personal plan comes with 10 downloads per month and a non commercial license making Cargo more accessible for anyone not monetizing their creations!
https://kitbash3d.com/pages/cargo-pricing
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David Angelini
Has anyone asked this question: What happens to your downloaded models after the subscription runs out? Are they blocked from being used again in your host application?
In short, does the license give you the "right to own" or the "right to use" the models? If only the right to use, then the license is more expensive than what is being discussed if you can no longer use what you have already downloaded after you stop paying the subscription fee. Why? Well, if the new kits that are released in that subscription year are of no serious interest to you, then you are paying more for the models you have already downloaded than had you purchased them directly. Remember that to break even, KB3D has to release at least 4 full kits a year that are of interest to you ($780/$199).
For the hobbyist, that is a bit of a gamble. Like software as a service (SaaS), models as a service only work if there is meaningful new value being added license year. That is a lot to ask at the KIT level. You may not like everything in the kit.
I think purchasing varying levels of credits to be used on individual models rather than kits removes a lot of that risk for the hobbyist.
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Stephen Maitland
How about a combination of the above ideas. Subscribers earn credits for continuously subscribing. The credits can then be put towards permanently buying a kit outright as a reward for longterm subscriptions.
Lasse Bauer
I think the easiest way to please most customers would be a conventional credit system, like buying stock photos from istockphoto or assets from Poliigon etc.:
Each asset costs X credits, some cost more, some less.
3 subscription tiers, each with increasing amounts of credits and bonus credits depending on how much you pay pr. month.
Top-up-credit packs: No subscription, you just purchase credits; the more you purchase the cheaper each credit gets.
Credits roll over.
All conventional stuff.
It´s an easier model to understand, it´s established many other places, and it completely removes the issue of alienating existing customers.
The downside is the fact that KB3D will have to price every single asset, unless you want a large asset to cost the same as a small asset.
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Marc Bourcier
I agree, I mean if the rate was simply $65 then that would be one thing but to have the rate be $65 only if you pay for the entire year and asking to payout $780 in one shot is not realistic nor is $119/month. Especially for those of us that have bought the majority of your kits and have been creating for years without the use of Cargo. I understand that you are promoting this software and the development is costly and I have no problem paying for the excellent quality that your kits have achieved but there has to be a balance.
Jared Sales
Marc Bourcier: this exactly. I love kitbash and have bought a good amount of the kits, usually buying them the day they are released. I’m a freelancer however and having to pay $780 on top of my c4d sub/octane sub/cc sub a year to gain access to exclusive content from Cargo doesn’t make sense to me financially. I’m not expecting it to be free, but I think you would attract more users with a sliding scale based on how many kits you already own.
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Matthias Wenigwieser
I think there are two opposing forces at play here: if you have already bought 75, 80 or 95% of the available kits, Cargo Pro doesn't make any financial sense. So you're going to buy even more kits -- basically guaranteeing that it will never make sense to you because that fact will not change much over time.
Subscription, on the other hand, will keep you from buying new kits. So, to get someone to subscribe (and keep them subscribed in the long run), either the Cargo Exclusive kits have to be so awesome and numerous that there's simply no way around them (unlikely, let's be honest), or the price has to come down massively.
In an ideally fair world, the price for people who own a lot of kits would be a percentage of the normal price calculated by taking the percentage of kits they own (then increase that price by a certain amount, whatever Kitbash3D considers the exclusive kits are worth).
So, Cargo Pro is 65 bucks a month. Let's say I already own 50% of all kits. My new price would be 32.50. Let's apply a Exclusive Price of 9.90 (Cargo exclusive kits are worth something, after all) and we're up to 42.40.
If I own 95% of all kits, my new price in this system would be 3.25 plus 9.90, so USD 13.15. Seems fair to me -- in the beginning, with just one or two Cargo Exclusives, it might be a bit steep, but yeah.
The beauty of this system is that the price would rise automatically as more kits become available (and thus the percentage of kits I own decreases).
Kitbash3D could start this arbitrarily after someone owns more than 50% (or 60% or whatever) of their total kits, so that someone who only bought tow or three doesn't get any discount at all.
Maxx Burman
under review