V1
Since we launched in May, we’ve been listening, learning, and working hard to deliver consistent updates to Cargo. We’ve worked with you on the support channels, listened to your ideas on the Feedback Center, and talked with so many of you across social channels and in interviews. This update has been a focused effort to deliver on the ideas, requests, and feedback that you’ve asked for. And today, we’re so excited to release Cargo v1.1.
With this update, we’ve added Cargo integrations for all of KitBash3D’s previously supported 3D software and render engines, including Cinema 4D, Unity and Houdini. We’ve made substantial quality of life improvements based on community feedback like the ability to change your download folder, full screen preview assets, and improved Kit filtering. We’ve addressed countless bugs that you’ve reported, and have made significant improvements to the speed and stability of the platform.
Thank you for your feedback! Cargo 1.1 is a direct response to the amazing insights you provided on this feedback center!
New Features
  • Added ability to change the download folder that assets are saved to and imported from in Cargo
  • Added the ability to filter through Kits on the the Kits page by Genre or by Access (Owned, Free, Exclusive)
  • Added the ability to full screen preview assets from the Asset Inspector
  • Added the ability to preview assets before upgrading to Cargo Pro
  • Added Cargo Teams feature: Teams Page
  • Added Cargo Teams feature: Invite / Remove Users
  • Added Cargo Teams feature: Change User Role
  • Added the ability to copy and paste verification codes on Sign Up / Reset Password
Software Support
  • Houdini 19.5, 19.0, and 18.5 support added
  • Unity 2021, 2022, and 2023 support added
  • Unreal 5.2 and 5.3 support added
  • Blender 3.6 support added
  • C4D R25, R26, and 2023 support added
  • 3Ds Max 2024 support added
  • Maya 2024 support added
Quality of Life Improvements
  • A rework of Plan Purchased / Plan Canceled to improve stability
  • Backend updates to our email and plans systems for overall stability improvements
  • Made improvements to Maya detection and installation during software setup
  • Removed unsupported software from Software Setup
  • Added additional servers to improve speed and stability
  • Updated Download complete notification to include the asset name and the Cargo icon
  • Updated language on Crash reports to be more descriptive
Bug Fixes
  • Fixed an issue with the Brutalist Kit that made it not possible to publish on Cargo
  • Fixed a bug that caused some users to not be able to upgrade to Cargo Pro
  • Fixed a bug that caused Cargo to not find C4D R25
  • Fixed a bug that caused connection issues between Cargo and various DCCs if non-ASCII characters were present within usernames or system directories
  • Fixed a bug that caused Unreal to occasionally crash when importing from Cargo
  • Fixed a bug that was causing some verification codes to not deliver to uncommon email domains
  • Fixed a bug that caused Unreal to crash when importing the same asset twice
  • Fixed a bug that caused Unreal to crash when importing certain assets
  • Fixed a bug that causing the Victorian Kit to not show as unlocked for users who purchased the Kit on KitBash3d.com
  • Fixed a bug with the Blender installer that caused installation stalling and multiple versions of Blender not working
  • Fixed a bug that was disabling Ctrl + R functionality in applications outside of Cargo
  • Fixed a bug that kept sending users back to the software setup screen after plugins were successfully installed
  • Fixed a bug that caused the Access filters to not show combined results (ie. Free + Owned will now show all assets that are Free and all assets that are Owned)
  • Fixed a bug that was causing users to get an "Invalid Credentials" error during sign in / sign up
  • Fixed a bug where users were experiencing a "Foreign Key" Error during sign in / sign up
  • Fixed a bug that was causing the Reset Password page to freeze
  • Fixed a bug that caused “remember me” on sign in to not work
  • Fixed a bug that was causing the Maya Plugin to fail if a user toggled the "Load / Unload" checkboxes