[Kit Feedback] C4D + Redshift Materials are node-based, not Redshift materials
in progress
Mikel Muruzabal
Hello,
In my experience if we change the fresnel type from Metalness to IOR it gets better because now the materials have specs, but in the textures folder there is a Metalness map almost for each material that is not uploaded into the materials nodes. If I upload the map and connect it to the Metalness node (without changing the fresnel type to IOR) it has another layer of detail in the specs, adding much more realism, although may need some fine tunning. Why this map is not uploaded if the materials are in Metalness fresnel type? it consumes a lot of time to upload it to every texture. These kits are not well prepared for Redshift, I don't know how much time and effort would take to KitBash to prepare them well, but along with the mess inside the kit items, the emmision, and the color modes of each texture, I spend too much time preparing them. Cargo may be the solution? but it's only available for Windows, so I don't know.
Maxx Burman
Merged in a post:
Cinema 4d + Redshift doesn't render correctly
Pedro
Hey guys,
Just recently used the Cyberpunk Kit and I'm not getting the renders right. I'm in Redshift 3.5.01 and C4D R26. I have simple setup with just a dome light and if you can see from the screenshot below no specs, reflections, refractions and even the emmision is not showing right. Is there anything I have to do to get the renders right?
David Pierce
Bumping this post, running into the same issue on C4D 2023.1 and Redshift 3.5.1.
Yes Maxon has had some growing pains with properly integrating Redshift Materials, but the Redshift Standard Material is the correct material that the kitbash kits should be using imo. Works best in the C4D viewport and in RS renders.
Please please can you get your team to fix this, it's not realistic for me to try to manually convert all the materials included in a kit.
B
Bryce Gildner
Are there any status updates regarding this?
S
Shelby Goldstein
in progress
We're currently working with Maxon to align on how to best address this issue in a way that aligns with some big updates in progress on their product roadmap. We appreciate your continued patience as we work on a solution!
O
Oktay Ortakcioglu
Shelby Goldstein: Hi, Any news on this? Thnks
S
Shelby Goldstein
Hey Pedro! Thanks for posting this issue. We've seen this before with some of our creators using C4D + Redshift.
Got some helpful insight from our C4D expert:
"In Reflection, the Fresnel type is set to "Metalness" by default. It's a matter of selecting all the materials, and then go to the Attributes panel (with all materials selected) > Input / Base Properties / and then go to Reflection, Fresnel type, and set it to "IOR (advanced)". Wait for a few seconds for the scene to refresh. That should do the trick."
Let me know if that works for you!
Martin Cook
Shelby Goldstein: This fix does not work. The kits just don't work in C4D and Redshift