A lot of work
It would be very nice if the content was already divided into individual sub-props. Dividing and assigning the textures takes hours (I use Reallusion iClone) and is only justified in isolated cases. I would use KitBash more if this work was eliminated.
Massive Multi Sub Object Material Issue
Why did you build the 3ds Max versions with one massive master multi-subobject driving all the assets? This is eating so much un-nessisary memory when using just a single asset. For instance, VendingMachineC out of the CyberDistrict kit is taking up 6GB of RAM and is taking forever to merge into a file because of this. I'm better off just nuking all the textures and then re-texturing the asset when I need it. Which kind of defeats the purpose of some of these kits. Please offer each asset in its own individual file with the material shader optimized. For a $200 pack, this is needed.
Pack "Art Nouveau" is not Art Nouveau
I think you should rename the "Art Nouveau" pack because it's totally not Art Nouveau. Tap on google art nouveau and you will see what is really Art Nouveau. A suggestion for a new name would be "Haussmannian" for exemple, it should be more accurate. Thank you
I don't think you can really call the kits (which are exceptional btw, not detracting from that at all) game ready, until they have proper interiors. Changing the meshes to double sided only has limited use, especially in kits like Elysium.
Can we please get URP?
HDRP looks amazing, but for games, especially things like VR, it is pretty unrealistic to get the performance needed with HDRP, so URP is becoming VERY popular. Most of my other assets are URP at this point. Sure, I can download the standard version and "upgrade" to URP, but it looks nowhere near as good as URP should look. Conversely, I have tried without success to downgrade from HDRP to URP. This would I guess involve a lot of manual work on materials, so URP versions would be incredibly useful!
Lower Poly Kits
The assets look amazing but at a very high rendering cost. I suggest either levels-of-detail be included in the kits or new kits where meshes are much lower poly and the details are baked into very high resolution textures. The texture size should be as big as possible because we can always reduce them. To be clear: I am not requesting a "low poly style". The assets should still be as realistic as possible just with lower overhead.
Unable to open the doors and you can't adjust the windows.
I just wanted to ask since you guys offer Unreal Engine. whether you could do this so that you can make the windows in a group and the individual doors. so that you can either remove them or just move them. as currently is always as a whole and you can't open the doors and you can't adjust the windows. So unfortunately (I think speaks for many) very unusable in Unreal, this would be good for all assets and shouldn't be difficult to enable when creating. then you could use the assets much better for all purposes.
Give the option of buying singular/multiple models of choice out of packs
For people who only want certain models out of a pack and would rather pay something like 5-10$ per asset instead of the 200$ for the whole pack
Lists of kit contents would be nice!
Having a full list of a kit's contents to read before buying would be really helpful. Some of the kit's promo pics have assets that aren't actually in the kit. (like the cars in the Americana kit). btw, I do love the Americana kit, so many useful things in there! If this already happens to exist somewhere, pls lmk!