[Kit Feedback] Unreal | Kits does not have collision set up
can I get a refund for this asset pack as it is not game ready like I thought don't know how you can sell unreal files and have no correct collision the unreal marketplace would never approve this literally any assset pack u buy on the unreal marketplace has correct collision setup cuz that's how it's supposed to be. those that don't want it can just disable it. there is no excuse for this. I have no use for this asset pack if you wont' setup proper collision and I do not have the means to do so myself and neither did I expect to have to do it especially at such a premium price point.
[Kit Feedback] Pivot of all 3d assets are set at centre instead of bottom
I am using kits from KitBash 3D and all the 3d models have a pivot point set to the center of the mesh in XYZ axis. But Z pivot should be at the bottom. I am using unreal engine and i am getting the assets using cargo.
[Kit Feedback] Add Instancing to Assets
Checking the Blender version on the Kits a lot of the buildings have the same duplicated props multiple times (e.g. The Central Library from Neo NYC has the prop "Benches" 15 times inside 3 different objects, and considering "Benches" is composed of a solar panel roof and 2 benches to each side, the same bench model appears 30 times, also the oval-like chair appears 46 times inside 10 different objects). That can be reduced by creating "Linked Duplicates" from the prop inside Blender so the program knows it's the same mesh, reducing a lot of memory. I checked Mission to Minerva too, and some of the medium size buildings are just the individual pieces joined together. By considering Linked Duplicates those buildings will not be considered as new and different objects and meshes, freeing memory, file size and making blender run faster.
Add Glass material replacement when using nanite
When buildings are converted to Nanite, the glass material dissapears. I saw documentation saying that we will need to replace this material with one that we create ourselves. Can i please request to have this resolved so it can work with Nanite?
[Kit Feedback] Add Iclone Support
please consider to convert your builds to Reallusion's Iclone, it takes weeks to texture all the FBX components
[Kit Feedback] Add Daz3D Support
Has there been any discussion of adding compatibility for Daz3D? It takes a lot lot lot of work to get these up and running in Daz/Iray using FBX/OBJ, especially kits with a lot of emissive surfaces. I would buy most of your kits in a heartbeat if they were available in a natively supported format.
The Street Decals on the Model, Nates Motel from the Americana Kit are levitating off of the street
[Kit Feedback] Unable to open the doors and you can't adjust the windows.
I just wanted to ask since you guys offer Unreal Engine. whether you could do this so that you can make the windows in a group and the individual doors. so that you can either remove them or just move them. as currently is always as a whole and you can't open the doors and you can't adjust the windows. So unfortunately (I think speaks for many) very unusable in Unreal, this would be good for all assets and shouldn't be difficult to enable when creating. then you could use the assets much better for all purposes.
[Kit Feedback] Day and Night windows
Please add the ability to add random lights to the windows for the bigger skyscrapers. If this is already possible in Unreal, please post a tutorial.
[Kit Feedback] Add Blender + Octane Support
Hi i'm octane + subscriber and i use Blender and Houdini, so in octane special edition kits i wonder, why isn't other programs than c4d, 3dmax and maya supported with octane render. actually i have to import as FBX and setup my self in order to use them so... why not ? please think about it. specially for octane subscribers for sure will be a plus. thanks