Make a post apocalyptic house kitbash or different rooms for each kitbash.
Would y’all ever do like post-apocalyptic rooms and kitchens or family room stuff, pool stuff etc.
I don't think you can really call the kits (which are exceptional btw, not detracting from that at all) game ready, until they have proper interiors. Changing the meshes to double sided only has limited use, especially in kits like Elysium.
Material settings for Blender
I've noticed that all the recent new kits have displacement and bump enabled on all the materials. Even the materials which do not benefit from displacement. This makes it so that it is calculating mesh for every single frame. Making previews for animation in Blender not possible. Selecting bump only for every single material in the kit takes a long time.
Inappropriate "Drug Dealer" sign in the new Hong Kong Kit
I just saw the new Hong Kong kit today and I immediately noticed the Chinese translation of "pharmacy" becomes "drug dealer". This is obviously not only inappropriate but also not correct at all, there is no way you'll see such sign in Hong Kong nor any places around China. Please consider fixing it.
Lower Poly Kits
The assets look amazing but at a very high rendering cost. I suggest either levels-of-detail be included in the kits or new kits where meshes are much lower poly and the details are baked into very high resolution textures. The texture size should be as big as possible because we can always reduce them. To be clear: I am not requesting a "low poly style". The assets should still be as realistic as possible just with lower overhead.
Unable to open the doors and you can't adjust the windows.
I just wanted to ask since you guys offer Unreal Engine. whether you could do this so that you can make the windows in a group and the individual doors. so that you can either remove them or just move them. as currently is always as a whole and you can't open the doors and you can't adjust the windows. So unfortunately (I think speaks for many) very unusable in Unreal, this would be good for all assets and shouldn't be difficult to enable when creating. then you could use the assets much better for all purposes.
HD Downloads should have an optimized option
I am using Unity + HDRP Would be nice to have had 2 options when downloading: 1) HDRP Raw (~200,000 poly) 2) HDRP Optimized (~50,000 poly) Raw for film/cinema renders Optimized for real-time renders We are all creators here and we use these assets to create different things. I use them to make games and these assets, as great as they are don't serve the average developer. My old map (pre-KitBash) has roughly 5M verts My new map (post-KitBach) has roughly 975M verts 200x verts... Went from 70 FPS to 5 FPS. Running an RTX 3080ti beast build also...
Please add LODs
The single most useful thing for me when using your kits would be to have built in LODs in the Unity prefabs - it would save hours of time everytime I need to use a new kit!
Why on earth dont you guys include the sample scenes?? 3 out of 3 kits with blank maps, and no interiors, but one thing at a time. PLEASE include the sample scenes that drew us to the asset. Thats a huge production boost as we can quickly change it rather than build from scratch. Thank you