[Kit Feedback] Day and Night windows
Merged in a post:
Day / Night window lights in UE
Please add the ability to have day/night settings on kits. This should include some amount of random windows lit up at minimum, ideally with some amount of interior silhouettes for close up views. Ideally a few different randomized window texture settings for variation during the night in the event you duplicate the same building many times.
Also for blender please, Not to be mean but its kinda painful to edit every single window that doesn't have light because there is a lot of window in one building. Maybe like adding some facade texture with light on it for night variation? similiar like you do to the thumbnail in kitbash3d that have light texture in the window
And also for Blender as well :)
I had the same idea, very large buildings with many windows like the ones from Goliath look very strange with all windows having the same texture. All it would take is having 2 or 3 different window materials randomly assigned.
I was kinda disappointed I had to assign new materials to windows myself by exporting, I shouldn't have to do that with a kit made by artists with video games in mind, bit of an oversight.
I would love to see this too, except for Unreal Engine.
I am looking at this product Interior Cubemap Tileable Materials in the Unreal Marketplace and one of the reviewers mentioned he had to "customize the KB3D mesh UV's to get everything to work". Can you please add a tutorial on how to do this?
Plus one on this. I was going to suggest the same exact thing.