I have been using Kitbash3D since you guy basically relaunched the site I wanna say 2.5 years ago roughly. I don't know if this is an error or design choice but in the Unity URP 5.0 update, the modularity has basic been remove. This allow for better light mapping but I am stuck with the default model unless import into maya and make changes. Example in Kit 2.0 version, KB3D_NSH_BldgMD_A is made up 30 mesh which are all individual gameobjects. If I chosee I can remove the phones , delete the roof etc etc. In Kits 5.0 download last week, that has been reduced to 7 game object mesh. It really feel like the modularity you market is directed to the DCS users.