[Kit Feedback] Unreal | Kits does not have collision set up
planned
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Cyan Squirrel
can I get a refund for this asset pack as it is not game ready like I thought
don't know how you can sell unreal files and have no correct collision
the unreal marketplace would never approve this literally any assset pack u buy on the unreal marketplace has correct collision setup cuz that's how it's supposed to be. those that don't want it can just disable it. there is no excuse for this. I have no use for this asset pack if you wont' setup proper collision and I do not have the means to do so myself and neither did I expect to have to do it especially at such a premium price point.
seven optics
@Kitbash Are there any updates on this one? This is marked as planned for more than a year. I bought 2 asset packs back in 2022 and still can't use them since they do not have proper collisions for game dev. Worst 200$ ever spent on "game ready high quality assets"...
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Miguel Castellanos
I don't even think you can set up collision on this Freeway pack. At least not in the Unreal Engine versions. Maybe if you try to import the FBX files to Blender but then your going to have a big mess with all the textures.
When I purchased this Freeway Asset pack from Kitbash 3d it gave me the option to Select the Unreal Version and I don't think its fair to sell something like that. It seems to be a scam. We should all be reimbursed for this product if its not what it claims.
It has also kept me and other programmers I know from making anymore purchases from Kitbash 3d. I went ahead and risked it with one of the new futuristic packs and to my surprise, one of the buildings that I purchased it for has the same collision issue. I forget the name of the kit, but at least that particular one only had an issue with one of the structures and all of the rest worked really well so I still consider it an excellent asset. But this freeway one needs attention Kitbash 3d, we know you are better then this. Hook it up.
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Sazzad Shawon
Will there be any update on this or is this just for users, I can see the problem has been going on for a long time but the subsequent products are still the same, if This is going to be as it is, it needs to be said. And if so then I want a refund for my purchase, I am a solo dev and my budget is not like the AAA studios. I dropped $1400+ in the hopes that my map creation would be fast but as it stands it will be an absolute nightmare for me.
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Tom West
Agree that complex collisions won't be much use and can be easily generated in engine. Can we clarify we're looking for simple collisions i.e. a road asset has a few boxes for collision volumes. Buildings have boxes, cones, capsules etc.
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Sarah Phillips
Agreed, would very much appreciate collision.
Calvin Teoh
This feedback have moved to "Planned" since Oct 27'22. Do you have an ETA on when collisions would be added (at least for Unreal Engine)? As others have feedback; we are not able to use this in our game development due to performance concern.
Terry
I have to agree, not having proper collision set up for Unreal (Unity also)...game engines, it isn't a good choice. While complex collision is a temp solution for some buildings...as already stated...it isn't the greatest idea from a game design POV.
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Cyan Squirrel
happy to hear this is planned, looking forward to the update
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Shelby Goldstein
planned
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Shelby Goldstein
under review
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Joe Swindell
Shelby Goldstein: please never do this. This is the weirdest most absurd request. If they want collision they can throw a bounding box around something. This is so weird.
Tom Koch
Joe Swindell: Can you elaborate why this is weird?
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Joe Swindell
Tom Koch: Sure! Collision has huge performance implications. While there are many cases where some desired collision is wanted, we shouldn't assume EVERYONE wants that. Then you'd also have to decide what type of collision are we going to apply by default? Some models could get away with a simple static mesh collider, others would need very complex detection. It's a lot easier to add collision then to have to turn it off for every model. I think a lot of game designers also forgot there are many video / artist that use these models too. They have almost 0 desire for collision. Maybe I'm just old and grumpy!
Calvin Teoh
Joe Swindell: Not having collision is a showstopper for game development, because a game developer would need to re-create simple collision for each of the asset which would take hours or days for 1 asset itself (some automated generated collision may work but many may not). With such high effort, many would get "proper" assets from somewhere else, such as "BigMediumSmall". BigMediumSmall assets comes with proper setup (including optimized collision) for game and film productions.
For film productions, you can select all the assets and then remove the collisions and it is not a showstopper; it would be a few steps inconvenient. Also for film, usually the focus is to create cinematic only visible to the camera, so usually collisions might not matters to much whether they are there or not. Megascan assets comes with collisions, and film makers are still using them and not complaining to remove collision by default in Megascan assets.
Tom Koch
Joe Swindell: Thanks for getting back. I feel like this is a worthy discussion. Maybe it should be optional available when downloading a model or kit?
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Joe Swindell
Tom Koch: I would agree with Tom West comment on that simple collision would be ok. Collision is NOT a hard thing to add and acting like it is just just caters to novice developers. My collision preferences are different then yours. This is so much effort that could be put towards better improvements then someone to lazy to add a bounding box to a prefab.
Stan H
Joe Swindell: I'm old and grumpy too. Some of us old faughts are making movies with these Kits. I'm sure you can find some damn A.I. program to add the collision for you.
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Joe Swindell
Stan H: Collision is going to always be game dependent as well. There's much better use cases for improvements such as variants of models with doors/window cut outs etc. Collision addition seems like a very novice request.
Tom Koch
Joe Swindell: Absolutely agree. I think kitbash3d engineers shouldn't waste their time adding collision. In UE5 it's super easy to add.
azchrispine
Joe Swindell: You think they have many AAA clients? KB3D makes their bread off of novice devs lol
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