Neo City assets do not have full Nanite support inside Unreal Engine 5.3
Phil Kuzmicz
Hey Alex Gaidachev!
I made a tool to separate the translucent materials from the models. Have a look and let me know if you run into any issues using it:
https://www.philkuzmicz.com/post/preparing-meshes-for-nanite-translucency
A
Alex Gaidachev
Phil Kuzmicz: Hi, thank you for sharing! Do you happen to have a tool that converts the translucent materials into Opaque, like Steven mentioned below?
EDIT: Nvm! Upon careful reading, your tool already covers this!
Phil Kuzmicz
Alex Gaidachev: The only way to bulk change materials is to modify their parent material. If you change the KB3D translucent master material to Opaque it will change all the materials to be opaque.
Steven Ibale
Hi Alex,
This is a known issue with our Kits and something that we need to address in the future. for the meantime you can setup any translucent material to Opaque and then Nanite will work..