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Support Asset Browser in Blender
planned
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mike.n.mcfarland@gmail.com
Honestly this is so frustrating without asset features I wish I didn't buy it. I can not buy from this company again until I can get this resolved or a workaround, none of the methods I have read below seem to work. The models are quality but you might as well build them yourself with the head ache it is to use them. I will not be recommending kitbash.
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Shelby
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Shelby
planned
We're currently working on developing an asset browser of our very own! Keep an eye on this post for status updates as we progress.
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Shelby
Merged in a post:
Lib4D/Asset Browser
sylxeria
Like the Blender Asset Browser suggestion; including a .lib4d collection of the individual models. Right now each kit I need to reset the coordinates, put them into a Library, and for Octane render out individual thumbnails for every object (In R23. Unsure if 26 ~ 2023 properly render Octane thumbnails or not)

chris.bauer286
This is a must have imo!
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Shelby
under review
Travis Szabo
Hey, I've gone ahead and wrote a script for you to handle this. Let me know how that works.
I've seen another script floating around Stack overflow, but it doesn't work with the current version. This script should work, but it's quite a heavy operation. It needs to apply transforms of each object.
Peggy Walters
Travis Szabo: Thanks! I will try this out.
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Marco Chacon
Note that True Assets (by VFX) explicitly tries to support KB3D and does a pretty darn good job of it. https://blendermarket.com/products/true-assets
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Aaron Pfau
Having the KitBash kit as assets in Blender is amazing, so convenient! (I've been setting this up manually.) The True Assets procedure is interesting, but I think I prefer the buildings remain as separate meshes. I can see use cases though where it may be preferable to have them merged.