Blender | Computer crashed after changing the texture from 2k to 4k
When I changed the texture from "2k" to "4k" and opened the Blender file and tried to apply the texture, my PC crashed. The specs of my PC are quite good, but the processing became too heavy, resulting in this result.
When I reluctantly reverted to "2k" and read the Blender file again, this time not all objects were linked to textures, and I had to link a huge amount of data from scratch.
Sorting out the problem looks like this:
- When the file format is "Blender file" and the texture is "4k", Blender tries to automatically associate the texture with the object, but the processing is too heavy and the PC crashes.
2..If you set the file format to "Blender file" and the texture to "2k", the texture will not be automatically linked to the object on Blender, and you will not be able to link a huge amount of data from scratch. The painful work of tying them one by one is forced.
How can I solve this problem?
Information about the PC is as follows.
[OS] Windows 11 Home
[Processor] Intel Core i9-13900KF
[Graphic accelerator] NVIDIA GeForce RTX 4070 Ti 12GB GDDR6X
[Main memory] 32GB (16GB x 2)
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