highways don't seem to be seamless. I vertex snap them and I see lines.
Unity 3D and the HDRP downloads. I was holding V to vertex snap and I couldn't find pieces that were seemless. I might of been picking the wrong pieces, but I would expect lane a to be able to be duplicated and pieced together. I tried to connect crosswalks with lanes or doublelanes and there are seems. I also noticed a lot of the basecolor textures have a are spelled basecolrgba.png on the HDRP asserts. When opening in blender this has to be reassigned or corrected. For americana. Just curious if that was intended. Opening up a HDRP'ed building in blender to make edits and getting back to unity can be tricky. I might be doing something wrong. lo
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