My problem appears to be an opacity issue where, I can't get opacity when using the path tracer. All I get are mirrors with no translucency. I'm running the current up to date version of Unreal Engine 5.1 and pretty much out of the box. The Kitbash kits were downloaded direct from the website before Cargo (Which I can't seem to get working either but not an issue for now). I will try in 5.2, but this is for production and 5.2 has bugs. Can you test in 5.1 and see if you get the same problem? Glass is transparent when using Lumen, but becomes fully opaque with path tracer.
Created by Steven Ibale
May 22, 2023